@ShaomingWu0set the channel topic: 📷 💻 Pick a subject and learn about it every day! Share updates here and get a custom, beautiful site generated at scrapbook.hackclub.com!
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@AmanVerma0I am working on a Pomodoro Timer Web Page.
@Aishaani0Working on a side-main project (my first official portfolio website!) right now. I will likely be submitting this to siege... but I will decide later.
@GB1140Tried drawing after very long time.
I wanted to make a hand drawn, cartoony version of my previous pfp and I got started working. I had difficulty with perspective, especially with the eyes, but I'm happy on how it turned out.
@JosiasAtHackClub0Need to fix an issue in scrapbook v2, sprig too. That said, working on a new ysws… will share soon!
@Satindar0been a while since i posted here but im making a gambling site for my school
@juliado0i lwk also wanna do a drawing challenge so here's day one if i'm counting the assets i used for storyboard lol
@Dumi-U081WSNR8TG0Managed to get the app working on the console (man is it hard to do things without clear documentation)
@n0o0b090lv7+Hello yall :DD
So i have started this book caled 365 days of drawing and i am gona go daily posts for well hopefully 365 days in a row of my questionable artistical skills (gonna move my first 2 here bc i did them in my chanal kek)
1/365: tried drawing gabriel plushie (failed miserably aswell the gabriel for refrence
)
2/365: collored some squares (haven't used color in such a long time [ballpoint or markers my fav]) :DD
@Wesley0For scrapyard, my partner and I worked together to make a demonstration of what we thought simulates the captcha verification web standard along aided with unclosable, unskippable, unblockable and depending on the intensity set, very obstructive advertisements for the year 2035. Just like current day captchas, not everyone can make it through. Regardless, the most important point is make sure you're a real, breathing human.
You can customize of the simulation intensity with the slider on the page.
@Amber0Today I made #C08H6U4BQKB|! It's currently built out of 14 workflows and 4 lists. It's by far the most complicated thing I've made with workflows, and it's really fun seeing everyone trying to figure out what the solution to the puzzle is!
(rip my slackbot notifications though lol, i'm getting so many)
@louisa0how we feel bot is starting to come into shape :D
@KittyCat0After working for a bit on a bot that will inform users about cybersecurity, I decided it was about time that I added a second level to my Slime Game that I made this summer. So I opened Godot and got to work. I first implemented the function that will transport the user to the next level, then, I started working on actually making it!
@PhyoTP0hi, my first scrapbook since arcade
PhyoID, a user management system made with flask, sqlite and jwt, now has a react website, auth.phyotp.dev , and is used for Multicards, an iOS app and will be used for its react website soon. github.com/PhyoTP/PhyoID
@Asher0I created another very interesting gearbox design for my micro motor project, a split ring compound planetary gearbox. This has two stages of planetary gears, with the planets merged together (they have to be co-axail). The output ratio is close to the first stage output as well as the difference remainder of teeth between the two rings. The more teeth you have or the lower the difference between the two teeth are, the higher the ratio is. The math is a little bit tricky to work out though. You can get a 3000:1 ratio in a really small form factor! My current gearbox is a ~75:1 . Github for my motors project: github.com/techy-robot/Mighty-Micro-Motors. Onshape link to this version: cad.onshape.com/documents/c861ec30af8169cf9c14bd7f/w/e538486c85e6a5fe77cd1d33/m/06649b39967f5e540a56afb8/e/c076bfebf996b33c466ae250
@LeLagoon0MOBILE UI FOR RESTAURANT 🍽️ 🎨
Made a Mobile UI for a restaurant opened by local music artist Chaar Diwari. 🎵
@Rudra0🌟 Just dived into the basics of Operating Systems, and wow, it's mind-blowing! 💻 🌟
I always knew that OS was the backbone of every computer, but learning how it manages everything from memory to processes feels like unlocking a superpower! 🚀 From understanding how the CPU juggles tasks to how the OS keeps everything running smoothly, it's like peeling back the layers of what makes our tech world tick. 🔍
Super pumped to dive even deeper into this world and see how far I can take this knowledge. Onward to more coding adventures! 💥 #HackClub #OperatingSystems #LearningJourney
@NinaDong0Octodive update:
• Fix bug allowing player to dash again while dashing
• Sand ground and occasional foreground that obstruct view
• Fix the game becoming slower bug caused by some never-deleted entities eating up memory
• New clownfish enemy
• New jellyfish enemy
• Optimized enemy spawn time to be more fair and reasonable
• Some enemy sprite variation for flavor
• New start and instruction menu screen so the player doesn't get dropped into the game instantly (instruction says green outlined stuff are good but I actually haven't added the outlines yet)
The game jam is ending soon and I have school so I won't be getting much done after this. My next scrapbook will be the final scrapbook for this project and consist primarily of sprite and bug fixing. I squashed quite a few bugs but there's plenty more.
Repo: github.com/Caramel4764/Octodive
Game: caramel4764.github.io/Octodive
@Stefan0I made a Documentation Engine in Astro.js, with docs written in MDX. It’s super simple to use, responsive, and lightweight. The instructions for installation are well documented in both the README, and the actual MD documentation.
Website: I currently can't deploy to vercel [because i'm broke 😭].
Repo: github.com/Naainz/astro-docs
@MurtazaHaque0I'm back with another track, baby! 🔥
This one is also pretty metal themed, but it is more energetic than the previous one I made.
The biggest concern about this track is that the bass lines may conflict resulting in a pretty muddy sound; if you hear this, please let me know so I can spend another hour equalizing it lol
Here is the repo: github.com/TheDarkLynx786/Elementals-OST
And here is the track:
I made the melodic section sound a bit like something reminiscent of Terraria lol, I'm feeling pretty good about this one (other than the bass lines). Give it a listen! Let me know what yall think!